Beyond the Vape | An Anti-Vaping VR Experience

An immersive educational VR experience developed to raise awareness about vaping using Meta Quest 3, Unity, and Blender.

Our Clients were VicHealth & Federation University Australia

Objectives & Features

  • Developed an 8-minute-long VR app to educate youth on the dangers of vaping
  • Interactive 3D scenes (lungs, heart, brain) showing physical impacts of vaping
  • Voice narration, background music, and animation for better user engagement
  • Users interact with vape vending machines and see consequences firsthand
  • Designed tutorial scene for first-time VR users

Experience the VR App (Video Demo):

Tools used: Unity, Blender, C#, Meta Quest 3, Agile (Scrum), Z-Anatomy, Canva Premium, Jira

Duration: ~600 hours over 3 sprints

Watch the Promo

Explore the VR World – Image Gallery

For more details, visit my GitHub repository.