Beyond the Vape | An Anti-Vaping VR Experience
An immersive educational VR experience developed to raise awareness about vaping using Meta Quest 3, Unity, and Blender.
Our Clients were VicHealth & Federation University Australia


Objectives & Features
- Developed an 8-minute-long VR app to educate youth on the dangers of vaping
- Interactive 3D scenes (lungs, heart, brain) showing physical impacts of vaping
- Voice narration, background music, and animation for better user engagement
- Users interact with vape vending machines and see consequences firsthand
- Designed tutorial scene for first-time VR users
Experience the VR App (Video Demo):
Tools used: Unity, Blender, C#, Meta Quest 3, Agile (Scrum), Z-Anatomy, Canva Premium, Jira








Duration: ~600 hours over 3 sprints
Watch the Promo
Explore the VR World – Image Gallery
For more details, visit my GitHub repository.
































